Johannes Mücke studied Architecture at the RWTH Aachen, the UCLA and received his master at the University of Applied Arts in Vienna, studio Greg Lynn. He had teaching engagements for life drawing at the RWTH, architectural design at studio Lynn and visual narration at studio Fiona Raby at the UfaK Vienna. After having worked for FOA London, Johannes switched from Architecture to EntertainmentDesign and started to work first as Lead Concept Designer for Rockstar Games in Vienna and later as Art Director for Sproing Interactive. In 2010 Johannes co-founded with his partner Oliver Bertram Wideshot Design, an internationally awarded design and architecture studio that focuses on the fusion between design, architecture and entertainment productions. Having worked for multiple science-fiction and future-themed feature films (such as ‚Indepedence Day: Resurgence‘, ‚2012‘ or ‚Dark Matter‘), video games and themed entertainment ventures, Johannes‘ work focuses increasingly on scenarios for the world of tomorrow and their implications on architecture and design.